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Intrusion 2 grapple
Intrusion 2 grapple










intrusion 2 grapple

The tentacles continue to violate the opponent until the spell ends or the opponent escapes. Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of piercing damage. The tentacles are immune to all types of damage. Thus, its grapple check modifier is equal to your caster level +8. Treat the tentacles as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. The target creature must make a grapple check, opposed by the grapple check of the tentacles. They grasp and entwine around the creature, holding it fast and forcibly entering any orifice with great strength. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot-including water. This spell conjures a mass of rubbery spiked tentacles, each 10 feet long.












Intrusion 2 grapple