

The PlayStation VR remains the only console-based VR headset. We used to see VR headsets powered by smartphones, and while those still exist, they have largely been phased out of the market. Thankfully, most of the earlier VR devices' problems have been solved with the most recent HMD designs. Not to mention, headset manufacturers have struggled to make their devices comfortable for years. When VR headsets first hit the market, early adopters had to accept low-resolution displays, poorly optimized optics, low frame rates, and often poor tracking accuracy. So if you're one of the early adopters with a first-gen headset or someone who's abstained from VR altogether, now might be the time to take another look. VR technology has evolved quite a bit in the last five years. Renamed the drt.exe to dirt3_game.exe (Works and the Loss of Tracking is remedied but vorpX does not list this game as being supported so expect the unexpected). Had to add it to Steam as an Non-Steam Game before vorpX would recognize it. No input was being translated on Main Monitor. VorpX zooms the view to make it appear as if you are in game, this zoom makes the visual appearance worse off on top of the already recommended lower resolution. (Perhaps as long as the Game Engine is similar, vorpX can inject/hook) It appears that renaming exe.'s to supported games works.

(Use Opentrack 2.3.0 - Oculus runtime 0.4.2 as input) The same method should apply for non Pimax/SteamVR Mode, ie Extended Mode except “Device Selection” should be (Generic VR headset (extended mode).Īlso, vorpX does not appear to support the Pimax’s gyro’s in Extended Mode. “Device Selection” should be SteamVR (HTC Vive) and under “Device Settings” check mark all 3 selections.Ĭheck “Run vorpX Control as administrator” & click “Apply and Close”. Right-click vorpX Taskbar icon & select “Configure vorpX”. Don’t believe the 2K resolutions should hinder anything.
